12/16/2023 0 Comments Legends of runeterra spoilersYou summon a Powder Keg and create a copy of Knock ‘Em Down in your hand. Line ‘Em Up (2-Cost Burst Spell): Something that doesn’t have Lurk! This is a card built for Gangplank it seems. If you have Pyke in play already, this also creates a Pyke in your deck, so you have even more chances to trigger this. Then you strike with Pyke, put him back on top of your deck, declare an attack, and transform the Lurk spell. Even better if you have Pyke in play already. Use this to make sure you trigger Lurk on a turn. This has an ally strikes an enemy, then moves to the top of your deck. Now if only we had a card that guaranteed our top card is almost always a Lurker.īone Skewer / Pyke’s Bone Skewer (2-Cost Fast Spell): The spell you gain if you have a Pyke in play already, is Bone Skewer. It’s still going to be worth having in the deck as a turn-1 drop that can get bigger and bigger with each attack. The Sharkling is a ½ for 1 and just has Lurk. Sharkling (1-Cost Lurker Minion): This is just a generic, but useful Lurker minion. You don’t have to slap that foe down right away, but you probably will have the power to do so. It doesn’t read “until the end of the round”, so it’s permanent. When you play Redfin Hammersnout, you grant an enemy Vulnerable. You’re going to want to (in theory) play this on your attack. Since the Lurk cards don’t have to be on top of your deck to buff (all Lurkers everywhere get buffed), this ½ Lurk could hit the board as something very scary. Redfin Hammersnout (2-Cost Lurker Minion): Oh boy, combining Lurk and Vulnerable! These decked are going to get crazy aggressive. Given that the symbol looks like a shark fin above the water, well, it makes sense. Bilgewater in particular’s got a lot of love for lurk. It’s going to be so easy to set up these combos where your allies just get bigger and meaner every single turn. When you play it, it starts a free Attack. But this 1-cost spell creates a Snapjaw Swarm on top of your deck, which conveniently, also has Lurk! Snapjaw Swarm is a 2-cost minion and a 0/2 with Lurk. It sounds like it’s going to be very easy to set up a deck where you always have a Lurk on top of the deck. This is a Lurker spell, so it also counts if it’s on top of your deck when you’re attacking. So far we’ve seen it in at least two.īloodbath (1-Cost Lurker Spell): It’s so great to see such focus and support for Lurker in the Rise of the Underworlds expansion. I’m just glad that “Lurk” isn’t confined to one faction. Since it’s a free attack, it sounds like it will probably still let you attack after this, so you don‘t mess up any other strategy. So if you have a Lurker on top of your deck, this minion will immediately gain +1/+0. When you play this Lurk 0/2, it starts a free attack. Snapjaw Swarm (2-Cost Lurker Minion): Snapjaw Swarm has no attack, and this low-attack stereotype will probably be true across most of the Lurk minions. In theory, Pyke’s going to be very powerful. That way you can attack with Lurkers, transform the champ into a spell, cast him as a spell when he’s in hand, to strike with him immediately. To get the most out of Lurk, he’s got to be on top of your deck, Lurking. I’m a pretty big fan of what Pyke can do, in theory. It’s even better if we have spells that strike additional targets ( Pyke’s Bone Skewer, Jaull-Fish for example). The idea is that we’re going to buff him tons with Lurk and use him to wipe as much as possible from the enemy field. So what do we do when we have a Level 2 Pyke? He still transforms into Death From Below when he Lurks, but when he kills an enemy, he also strikes the weakest enemy. Pyke levels up after “Allied Pykes dealt 15+ damage”, so I have a feeling we’re going to make lots of shenanigans and deal lots of damage with Pyke. As he’s a Lurker, he’s going to consistently grow and become a bigger threat as the turns go on. This is a 4-cost spell, that Lurks, and also is Fast Speed.ĭeath From Below is a spell that summons Pyke striking an enemy. Whenever he Lurks, you transform him into a spell, Death from Below. He’s a ⅔ for 4, and also has Quick Strike. He’s also the first Lurker Champion, but I figured he was what this was designed for. Since you can only Lurk once per turn, he’s not likely going to wipe out an entire field on his own, but he can sure do some interesting tricks. Pyke (4-Cost Lurker Champion): Pyke has to be one of the most interesting champions I’ve ever seen in Legends of Runeterra.
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